Terraria Tips (Journey, Classic, Menacing, Lucky, Phantasm)

Fans love that Terraria is an all-inclusive game, perfect for various age groups and experience levels. You can adjust it through the settings to fit your gaming prowess and preferences. This means you can adjust the difficulty mode to one that suits your preferences but you need to know what the different modes entail.

So, what is the difference between Terraria Journey and Classic? The Terraria Classic mode is the basic game that is simple to play and offers elementary items for players. In contrast, Terraria Journey is ideal for experienced gamers and those who want to explore Terraria’s creative side. Terraria Classic is recommended for first-timers who want to learn the ropes before advancing to more complex difficulties. With Terraria Journey offering more in-game features like customization, and you can alter the game to your liking.

No two players can have the same gameplay thanks to the different modes, weapons, and modifiers. Journey and Classic are some of Terraria’s best game modes that you can pick when you start playing. They are distinct and perfect for various player groups, and you may want to know more about them before you make a selection.

Journey and Classic are game modes that you select at world creation before playing since they have distinct features. Classic is more straightforward to maneuver, unlike Master or Expert, hence is ideal for first-timers or gamers who want to play casually.

In contrast, Journey is best for experienced players due to the several in-game capabilities like customization and game alterations. You can change the difficulty level in this mode and there are more fun activities to explore.

From the above, it is easy to tell that Journey and Classic Terraria modes are worlds apart, and each is unique for various player groups. If you are new to the game, you may want to know more about the two to make a more informed decision.

Terraria Classic is also called the Normal mode and is one of the options for players when selecting their worlds. The developers first made it normal gameplay before introducing other mode options.

Many gamers find it more straightforward than the Master or Expert versions, and it is the primary option for first-timers. It isn’t as complicated as other levels and has a unique design for first-timers.

The only downside is that skilled players immediately notice that it doesn’t have attractive rewards as other difficulties do. There is no specific content for the mode but you get Master and Expert-exclusive perks in the corresponding levels.

The Journey is another excellent mode alternative but for more experienced Terraria players. It is also an option for creating the world and new characters. It also offers players more fun activities than Classic.

Journey serves as Terraria’s “tourist” mode, thanks to its impressive features. You have a lot of room to make customizations during gameplay to make it more exciting. For instance, there are options to duplicate items and alter weather and time.

Another plus is that it is not tasking to find items in Journey, and you can always explore the world to find other unique objects. One exclusive aspect is that you can alter Terraria’s difficulty in this world because the game wants you to push yourself while experimenting with various levels simultaneously. Note that this mode is only accessible if you have journey characters.

The restriction is that you cannot play in Journey unless using specific players. The two modes seem distinct, and many new Terraria fans wonder which is the better version to start playing. Beginners find it easier to select Classic mode first and gain more experience before going to other demanding ones. You can build a town and explore it as much as you want to get more exciting challenges.

In contrast, Journey gives the player more freedom to experiment since you can move from Classic to Master or Expert. Therefore, Journey is the ideal choice if you want to do everything possible in Terraria. Otherwise, you can go for Classic if your goal is only to play casually or learn the ropes. Other players also love playing around with the game’s difficulty settings.

Note that Journey allows you to test various levels if you want to try out Master or Expert soon. Additionally, it starts you off with some high-end tools, and you can engage in other fun tasks but Classic only provides copper gear. Ultimately, you can start with Classic, then later go to Journey, where you have the added advantage of testing other difficulties.

Terraria Menacing Vs. Lucky: What’re the Difference?

Improving your stats during gaming offers you more health and helps you fight better regardless of your skills or current difficulty. Modifiers do a more outstanding job but their role depends on the type you are using because every prefix is distinct. Menacing and Lucky are some of the best modifiers, and the following is a detailed comparison.

The Terraria modifier menacing deals significant damage on an enemy whenever under attack whilst the modifier Lucky has fewer chances of wiping out bosses due to its working principle. Lucky would be the go-to choice if you play PVE but frequent PVP users are more inclined to Menacing, stating that it is more effective. Menacing can sometimes work when playing PVE, and you can still get excellent results.

You can shine a Torch at a suitable location to get the Lucky modifiers. Still, other effective ways of achieving Lucky in Terraria include contacting a Ladybug or using Luck Potions and Lantern Nights. On the other hand, only the Goblin NPC can forge Menacing. Weapons and accessories that use Lucky and Menacing prefixes essentially deal with either critical hits or damages, respectively.

The crit and damages you wield usually depend on the total effect of the accessories, weapons, modifiers, and the class you are playing. To calculate the minimum damage on an enemy, you will take weapon damages, multiply it by 0.85 (or 1.15 for max damages), and subtract the result from the enemy damage reduction.

In contrast, obtaining Lucky’s critical hit involves multiplying the damage you get from the calculation above by two. Additionally, the two modifiers differ in terms of playability. Lucky performs exceptionally well in player versus environment mode, where you play with the gaming software and not another person. In contrast, the Menace modifier runs effectively with both PVE and PVP (player versus player).

It means that you can comfortably play with friends and family or the Terraria program. Your weapon and accessory choices will influence which prefixes you will choose. For instance, Lucky may be your go-to if you need extra critical hits. Conversely, Menacing will be a safe alternative if you aim to deal massive damages. This choice may result in surprising enemy destructions but Lucky still has better DPS enhancement.

Still, you can balance things off by ensuring that you compliment Menacing with armor that has high crit. Similarly, you can make Lucky more dependable if you match it with gear with impressive defense against the enemies’ lethal weapons.

You will have to speak to Goblin to assist you in crafting Menacing, but you can forge the Lucky prefix using various recipes. First, you can use a Luck Potion to create the Lucky modifier in the biome.

Secondly, you can place some Luck Torches in the right direction to find the Lucky stat. The Ladybugs you encounter in your world will also influence your chances of getting Lucky. Terraria Menacing will help you deal massive damages on an enemy, and it functions smoothly with PVP mode. The modifier works best on the ranger class of weapons because of its unwavering critical hit. It is also great at consistent firing, hence ideal for fighting random mobs.

Menacing will perform beyond your expectations, especially when working with higher crit weapons. On the other hand, Lucky is a crit-based prefix with more critical hits than damages, thus better with damaging ammo and accessories. Another advantage is that there are several ways to get it, from Torches to Luck Potions and Garden Gnomes.

Lucky modifier maximizes DPS. Therefore, your fighting speed will come in handy if you face a formidable enemy. Although many PVP gamers prefer other versions, it is a favorite among PVE lovers. The two modifiers have different roles, but they can be unstoppable if you make the right pairings to maximize their strengths.

Terraria Phantasm Vs. Tsunami: What’s the Difference?

One of the most crucial decisions in Terraria is selecting the right weapon. The game offers several versions that look alike, and some new gamers find it challenging to tell them apart. You can easily confuse the Phantasm and Tsunami bows but the following is a breakdown to help distinguish them.

Terraria Tsunami and Phantasm are hardmode weapons sharing stats like Knockback and damage range. With Tsunami’s velocity at 10, and the use time is 24, but Phantasm has 20 velocity and 12 use time. Phantasm shoots four arrows at a go that spread out before hitting the target but Tsunami fires five non-piercing arrows with parallel trajectory. Luckily, both weapons consume only one slot from the inventory, and both deliver massive damage in one hit.

It clearly shows that these two bows are outstanding in their roles and work independently. The choice for the better weapon now relies on your preference and skill levels. If you are still unsure, take a look at their individual properties and finally know how they compete against each other. Phantasm weapon is an excellent post-lunatic cultist bow for hardmode. Gamers love how it automatically shoots four arrows in one hit but still uses up one space from the inventory.

Its Knockback is a weak 2, its use time is an impressive 12, and damage ranges at 50 and velocity at 20 (depending on the shot). It also has a 66% probability of not depleting ammo. These arrows are not attached and can fly off the bow independently, each with its velocity, the same working principle as the Chlorophyte Shotbow.

Three darts appear after each hit to attack the initial target. Each deals 30% more damages than the primary arrow without extra ammo costs. Another advantage is that Phantasm’s firing rate increases the more you shoot, and the speed will rise from one in every 24 frames to once in 18 frames no matter the use time.

Therefore, modifiers are not necessary for use with this weapon. Note that ceasing fire or substituting the bow with another weapon will interfere with this effect. Thus, it is best to maximize the speed gain as much as possible before making switches.

On the other hand is the Tsunami bow, a gamers’ favorite that shares similar stats with Phantasm. The two have the same Knockback and have ranged damage at around 50. Tsunami is also a hardmode weapon that fires five close arrows in one hit, and the advantage is that it only consumes an arrow from the inventory per strike.

Moreover, there is a 20% chance that Duke Fishron will drop it, and you can watch out for that. Its most effective modifier is Unreal, which significantly helps increase its damage. Interestingly, the arrows’ trajectory is different from that of the Chlorophyte Shotbow since the five ammo fire parallel to each other instead of spreading out to cover more angles.

Assuming all the arrows hit one target, the Tsunami can deal about 300 damage in a shot. This impressive power is only achievable if you face massive targets like enemies from Pumpkin, confident that none of the arrows will miss.

Remember that Tsunami’s arrows are not piercing to reduce an enemy’s invincibility time. Otherwise, if they were, the bosses would get 1/6 second additional time, but this way, the arrows minimize the effect and maximize damage. Lastly, note that Tsunami arrows can fire through locked doors if you shoot at the right angle.


It may be overwhelming for you if you are a new Terraria player. The game has several weapons, modes, and modifiers, making it challenging to pick the suitable one for your needs. This article focused on the most confusing ones to help in your selection. You must have noted that each in-game item is unique according to its role and target users.

While Classic is for beginners who love basic gaming, Journey has more items and fun features. For weapons, you will notice that Tsunami and Phantasm are alike but still different in functionality and stats, and you can go for either you prefer. Lastly, the Menacing and Lucky modifiers are impressive weapon complements that improve your gaming, although Lucky is best for PVE gaming.

Bal Kang

Bal Kang is a technology expert based in the UK, with experience across a number of technology areas from phones, tablets, computers to gaming.

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